Namco is awesome when it comes to 3D graphics. I guess that the younger gamers will like it because they should be able to finish the game, but for me, it was just way too short and too easy. This did make things a bit harder and you had to use your head more, but it was still too short. If you want to make the game last a little longer, you will try and release all 6 prisoners in each level. If you are just trying to make it to the end, you can rip through the game in no time, at least until you hit the last level. The second thing that bothered me about the game was that it was a bit short. As it stands now, these cut scenes are almost painful to sit through. I thought that if they were going to take the time to make squeaks they should have gone the extra mile and just translated the noises into English. Also, instead of having the characters speak in English along with the text, they make squeaks and squeals that are no language that I have ever heard. The text is nothing like the way people (or, in this case, dogs) talk. That is fine, but these cut scenes were obviously not well-translated from the import version. Klonoa is always running into friends and foes, and the game changes to little animated cut scenes. The first complaint regards the little cut sequences that happen throughout the game. I did have a few minor complaints with this game that I think should be mentioned. This was a nice change but it was a bit tricky to get the hang of. You can also use the inflated bodies to aid in jumping higher and to throw at other objects, causing them to open up or perform some other action. Now instead of jumping on the head of the enemy, you throw the bloated bodies of the enemy at other bad guys. The Wind Bullet reaches out and grabs an enemy, inflates it and makes it become a weapon. Instead, you are armed with one mean Wind Bullet. Since this is pretty much a standard in platform games, it will take you a bit to break yourself of the habit. One thing that is a little different from the traditional platform game is that you can't jump on the enemies heads to kill them. There are plenty of pick-ups along the way that keep you in the extra lives and even a fairy that multiplies your gems for a short period of time.
While working your way through the levels, you will collect colored gems and when you reach 100, you get a free guy. The basic idea of the game is to save the prisoners of your world and work your way to the confrontation with the evil Ghadius.
Sure, it is not too difficult to figure out, but I think this will help the younger gamers (I assume this game is geared toward a younger audience). This was good because you never got lost or wondered if you went the wrong direction.
This usually meant that there was only one exit out of the level and you could not really screw it up. This did give you a little more freedom but it usually turned out that one path would dead-end just a short distance after you took it, forcing you back to the other direction. Sure, it does limit your path, but it also makes the game a breeze to play.Įven though the game does not allow you to roam freely, some levels do have forking paths that give you the option of going one direction or another. This is a good thing because it completely eliminates any of the tricky camera angle problems that you see in true 3D platform games. Instead of having the ability to explore in and out of the screen, you are stuck going just left and right. Like Jumping Flash, it's the kind of cult classic that feels so distinctly PS1, making it a perfect fit for the PlayStation Classic.Klonoa is best described as a 3D platform game that keeps you on a set path. So much of the game feels charmingly of-its-time - from the detailed-but-chunky backdrop textures to the once-amazing CG cutscenes ( that still hold up, if you ask me). From the opening cutscene, Parasite Eve grabs you with its body horror themes, real-time combat punctuated by tactical pausing, and the ongoing conflict between our courageous hero Aya Brea and an opera singer turned godlike monster. Rather than some faraway fantasy land, this thriller takes place in New York City circa 1997, as you travel throughout Manhattan killing all manner of horrifically mutated animals. To date, Parasite Eve is still one of the strangest, most wonderfully unique RPGs ever made, from none other than genre giant Square (before the merger that begat Square Enix).